Concept Art | Modelisation | Annimation 
UI Artist | Level Art | Artist Marketing
Traverse trapped dungeon rooms where cooperation is essential, but competition is ever-present.
Players must help each other collect coins. However, in each room, one player is chosen to the traps, making the challenge even tougher.
While collaboration is sometimes necessary to earn bonuses and overcome the trap master, each player also has an individual goal: to score the most points and claim victory.
Only those who can balance teamwork with personal ambition will come out on top.